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  LU: 19-06-08

-News
18th June 2008
IoM codebase porting to TGEA 1.7.1. and AFX:CoreTech for TGEA

28th January 2008
IoM left the Dreamgames Contest due to strategy considerations.

14th November 2007
IE6 does not handle .png properly, and makes the graphics look bad. We are working on a solution.

6th November 2007
Website now have a new look.

4th November 2007
A new musician Joshua A. Thomas, joined the team.

2nd September 2007
With the 2nd quarter tally points from DGI, IoM is now 3rd placed.

2nd Oktober 2007
Website gained a much needed overhaul.

15th September 2007
The sound team lacked inspiration, and opted to leave the project.

8th September 2007
Tarmo is back on the team.

6th September 2007
Cory R. Turner joined our art team.

16th August 2007
Website gained a much needed overhaul.

15th August 2007
Adam H. Peck joined our art team.

10th August 2007
Terva left the music team due to lack of time and inspiration for computer game based music.

1st June 2007
We launched a 250$ Fansite Art Contest Here!

20th May 2007
Arjuna Roka is back on the team. Doing concept art and modeling!

18th May 2007
First ever mentioning of our project in a live interview. See the Articles subsite for more info!

9th May 2007
We found and corrected the CSS error on the site. Also added yet another concept art drawing. And some thumbnails for the races list have been added!

4th May 2007
Today a submitted development snapshotpassed through the filters over at garagegames.com!

4th May 2007
We discovered that IE7, Firefox and other more recent browser patches break the usage of the CSS. So our links atm show Blue/Purple. We are working to clear this most unfortunate break of our sites colour scheme. And are trying to solve it!

20th April 2007
Today we started a Write Your Storyevent. We will on a monthly base grab what we like most, and interview the author and add the person to the coming Beta Tester Group!

04th April 2007
A new coder have joined up to try shake hands with the task ahead!

31st March 2007
Isles of Midgard enters DG MMO Contest!

27th March 2007
TGEA/Titas choosen as platform due to their recent releases!

23rd March 2007
Gryphon3 released. And another coder have joined up, so it seems we are now rocking in all areas of the project!

17th March 2007
A new coder have joined up to try shake hands with the task ahead!

12th March 2007
Finished our Design Document Paper. Turned the carpet and moved some teamsters to 'former'. Reformatted test server, and prepared it for Alpha server (running on Gryphon).

08th March 2007
Added a new race - 'Lava Servant'

26nd February 2007
2 Musicians joined the team!

22nd February 2007
Added 4 new concept art drawings!

1st January 2007
Macro Content manager joined the team!

06th December 2006
Cleaned out teammembers due to inactivitity! Added a new race - 'Wicker-Men'

22nd August 2006
Devteam now have a server running!

18th June 2006
A new coder have joined up to try shake hands with the task ahead!

28th May 2006
Alpha development of game began using TSE/Titas

27th September 2005
Planned GUI, skillcharts, magic system, a towns models are now in draft mode. Did a team cleanout.

20th July 2005
Musician joined for creating music/songs/sounds.

14th July 2005
Modeller joined up for creating items/buildings.

6th July 2005
Bought more content packs to populate the planned zones.

14th December 2004
Purchase of 48 years of historical magazines and cooperation agreement set up for research verification.

10th December 2004
Modeller joined the team for creating a monster range.

26th November 2004
Preleminary agreement to Co-operate with a hosting center in development of Hosting Business Plan.

22th November 2004
Coder joined up to work more with the various ressources from GG.

15th November 2004
Artist joined for creating Racial concept art.

13th November 2004
Character animator/rigger joined the team for creating a character range.

9th Oktober 2004
Coder contacted for compiling ressources into a game build. Website workover.

10th Marts 2004
A brief world setting description has been added to the site here!

14th February 2004
We decided to show a bit of the stuff planned to go into the Game. Enjoy the art!

9th February 2004
We have created the first draft of the Design Document Paper. And have assembled a small definition team.

21st January 2004
We have closed the site as a Rune fansite and set our minds of taking IoM the long awaited step towards a PW
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